


Aïko: The Ferret's Adventure - Presentation Trailer

Aïko: The Ferret's Adventure - Walkthrough

Pitch
Embody Aïko, a ferret trying to escape from a manor where a scientist experiment on animals.
Factsheet
Theme: Animal experimentation
Genre: Platformer, Casual
Number of players: 1
Platform: PC
Interface: Gamepad
Engine: Unity with Git for versioning
Project type: Second year end project
Made in: 2 months between May and June 2019
Team: 3 Game Designers and 2 Game Artists
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WHAT I DID
Project context
We had to introduce a game concept for an oral. Mine was selected, and Quentin joined me in the project to improve it. During the second oral, the project was chosen again, and Tristan joined us to finalise the pre-production. Then Fabien and Hugo joined us to start the production of the game.
Game Design
I participated in all Game Design's creation, including:
• Game concept: The basis I presented and the improvement made with team members
• 3C: All Aïko's mechanics, camera behavior and controls
• Signs and feedback: List of everything we need in the game, where and under what circumstances
• Intentions curves: Difficulty, liberty and space

Programming
I was the only programmer on the project, therefore, I have made the entire scripts, including:
• State machine: Create to control the ferret and manage all of its gameplay features (Move, Jump, Climb...)
• Cameras: Learn to use Cinemachine Free Look and manage all different types and camera switches
• Skeleton Level Design: Learn to use Obi Rope for rope physics
• Pusher robot: Create path, movements and rotations




• Train and pistons: Waypoints, train movements, piston rotation and movements


Presentation videos
• Cameras movements: Learn to use Bézier Path Creator to create elegant movements for the trailer
• Trailer: Place cameras, record, and assembly
• Oral presentation video: Assembly images and team voices
