
Pitch
Kintsugi Sensei is a versus game, where 2 players embody 2 vase's masters are fighting for the title of Kintsugi Sensei.
​
Factsheet
Theme: Repair
Genre: Action Party Game, Casual
Number of players: 2, Versus
Platform: PC
Interface: Gamepad
Engine: Unity
​
Project type: Global Game Jam 2020
Made in: 48 hours in February 2020
Team: 3 Game Designers and 3 Game Artists
![]() | ![]() |
---|---|
![]() | ![]() |
WHAT I DID
Project development
We brainstormed around the theme "Repair", so we made a game where 2 players embody 2 vase's masters. They have to repair a maximum of vases to become the Kintsugi Sensei.
​
Programming
During this Jam I was in charge of:
• Character: Character movements which follow the pot
• Conveyor: Pots movements according to the speed of the conveyor defined by the player combo
• Score and Combo : The score and the combo increase when the player repairs a pot but when the player breaks the pot, the combo decrease. The combo multiplies the score that the player earns.

Pitch
Control a vampire who dies slowly, using the dash and avoiding the monks to reach the end of the monastery.
​
Factsheet
Theme: Your life is currency
Genre: Die and retry, Inflitration, Hardcore
Number of players: 1
Platform: PC
Interface: Gamepad
Engine: Unity
​
Project type: Game Jam - Ludum Dare 44
Made in: 48 hours in May 2019
Team: 4 Game Designers and 3 Game Artists
![]() | ![]() |
---|---|
![]() | ![]() |
![]() |
WHAT I DID
Project development
We brainstormed around the theme "Your life is currency", so we made a game where the character slowly lose his life, and using the dash also costs life.
​
Programming
During this Jam I was in charge of:
• Character: Character's movements and dash ability
• Camera: Dynamic follow and camera shake
• Respawn system: Checkpoint triggers, character's death and respawn

Pitch
Nuances is a local coop runner game, where players have to mix their color to get through obstacles and beat the high score.
​
Factsheet
Theme: Lock
Genre: Runner, Mid-core
Number of players: 2, Coop
Platform: PC
Interface: Gamepad
Engine: Unity
​
Project type: Game Jam
Made in: 48 hours in February 2019
Team: 4 Game Designers
![]() | ![]() The team |
---|
WHAT I DID
Project development
We brainstormed around the theme "Lock", so we made a game where players had to agree on the right combination to progress.
​
Programming
During this Jam I was in charge of:
• Character: Character's movements and their ability to change colour depends on where they are
• Bonus: Increase characters' speed when players press buttons together which increases their score
• Respawn system: Hit feedback and restart the level

Pitch
Trouble Fête is a cartoon management game, where the player has to lure people to a party and ruin them their night.
​
Factsheet
Theme: Reverse
Genre: Management, Mid-core
Number of players: 1
Platform: PC
Interface: Gamepad
Engine: Unity
​
Project type: Game Jam
Made in: 48 hours in December 2018
Team: 4 Game Designers and 3 Game Artists
![]() Invite as many people as possible | ![]() Do different actions |
---|---|
![]() Ruin the party | ![]() Do the best score! |
![]() |
WHAT I DID
Project development
We brainstormed around the theme "Reverse", so we made a game where the character has to make people go away of a party instead of getting as many people as possible.
​
Programming
During this Jam I was in charge of:
• 3C: Character movements, controls and Camera
• Interaction point: Character can interact with interaction points
• Partner: Appearance of your partner and random events (slowdown, reversed controls, modified view, find a cap)
• Crowd: Appearance and disappearance of the crowd in adequacy with the score