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Pitch

Kintsugi Sensei is a versus game, where 2 players embody 2 vase's masters are fighting for the title of Kintsugi Sensei.

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Factsheet

Theme: Repair

Genre: Action Party Game, Casual

Number of players: 2, Versus

Platform: PC

Interface: Gamepad

Engine: Unity

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Project type: Global Game Jam 2020

Made in: 48 hours in February 2020

Team: 3 Game Designers and 3 Game Artists

WHAT I DID

Project development

We brainstormed around the theme "Repair", so we made a game where 2 players embody 2 vase's masters. They have to repair a maximum of vases to become the Kintsugi Sensei.

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Programming

During this Jam I was in charge of:

Character: Character movements which follow the pot

• Conveyor: Pots movements according to the speed of the conveyor defined by the player combo

Score and Combo : The score and the combo increase when the player repairs a pot but when the player breaks the pot, the combo decrease. The combo multiplies the score that the player earns.

Pitch

Control a vampire who dies slowly, using the dash and avoiding the monks to reach the end of the monastery.

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Factsheet

Theme: Your life is currency

Genre: Die and retry, Inflitration, Hardcore

Number of players: 1

Platform: PC

Interface: Gamepad

Engine: Unity

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Project type: Game Jam - Ludum Dare 44

Made in: 48 hours in May 2019

Team: 4 Game Designers and 3 Game Artists

WHAT I DID

Project development

We brainstormed around the theme "Your life is currency", so we made a game where the character slowly lose his life, and using the dash also costs life.

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Programming

During this Jam I was in charge of:

Character: Character's movements and dash ability

• Camera: Dynamic follow and camera shake

Respawn system: Checkpoint triggers, character's death and respawn

Pitch

Nuances is a local coop runner game, where players have to mix their color to get through obstacles and beat the high score.

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Factsheet

Theme: Lock

Genre: Runner, Mid-core

Number of players: 2, Coop

Platform: PC

Interface: Gamepad

Engine: Unity

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Project type: Game Jam

Made in: 48 hours in February 2019

Team: 4 Game Designers

The team

The team

WHAT I DID

Project development

We brainstormed around the theme "Lock", so we made a game where players had to agree on the right combination to progress.

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Programming

During this Jam I was in charge of:

Character: Character's movements and their ability to change colour depends on where they are

Bonus: Increase characters' speed when players press buttons together which increases their score

Respawn system: Hit feedback and restart the level

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Pitch

Trouble Fête is a cartoon management game, where the player has to lure people to a party and ruin them their night.

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Factsheet

Theme: Reverse

Genre: Management, Mid-core

Number of players: 1

Platform: PC

Interface: Gamepad

Engine: Unity

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Project type: Game Jam

Made in: 48 hours in December 2018

Team: 4 Game Designers and 3 Game Artists

Invite as many people as possible

Invite as many people as possible

Do different actions

Do different actions

Ruin the party

Ruin the party

Do the best score!

Do the best score!

WHAT I DID

Project development

We brainstormed around the theme "Reverse", so we made a game where the character has to make people go away of a party instead of getting as many people as possible.

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Programming

During this Jam I was in charge of:

3C: Character movements, controls and Camera

Interaction point: Character can interact with interaction points

• Partner: Appearance of your partner and random events (slowdown, reversed controls, modified view, find a cap)

• Crowd: Appearance and disappearance of the crowd in adequacy with the score

© 2023 by Jérémy Payre
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