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Factsheet

Genre: Runner, Hyper-casual

Platform: iOS, Android

Engine: Unity

Team: 1 Game Designer, 2 Game Developers, and 1 Game Artist

Release: June 2021

WHAT I DID

Game Design

​• Creating game concept and designing main mechanics

• Designing gameplay bricks to highlight game mechanics

• Finding attractive end-of-level objectives at the right height in relation to the overall progress

Level Design

• Defining rational level design rules

• Defining the levels in which level bricks and bonus levels appear

• Defining the unlock levels of objectives

Creating the level design on Miro to get a global view based on rational level design rules

• Integrating level design into Unity

Economic Design

Designing and integrating the money collected in the levels, chest room, and daily rewards

Designing and integrating the purchase price of skins

Programming

• Creating the neck stacking behaviour

• Creating gameplay bricks: rings, color changes, obstacles, currency, and bumpers

• Creating an end-of-level multiplier with a height objective

Creating a procedural generation system

Tools

• Creating a generic skin system to change the appearance of game elements

Live Ops

Trying to improve the game with 6 main A/B tests that allow to validate or invalidate hypotheses related to design, progression, and game flow

Defining and integrating Remote Configs needed to draw conclusions in A/B tests

Localisation

• Integrating the Chinese translated version of the game

© 2023 by Jérémy Payre
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