
Factsheet
Genre: Runner, Hyper-casual
Platform: iOS, Android
Engine: Unity
Team: 1 Game Designer, 2 Game Developers, and 1 Game Artist
Release: June 2021
WHAT I DID
Game Design
​• Creating game concept and designing main mechanics
• Designing gameplay bricks to highlight game mechanics
• Finding attractive end-of-level objectives at the right height in relation to the overall progress
Level Design
• Defining rational level design rules
• Defining the levels in which level bricks and bonus levels appear
• Defining the unlock levels of objectives
• Creating the level design on Miro to get a global view based on rational level design rules
• Integrating level design into Unity
Economic Design
• Designing and integrating the money collected in the levels, chest room, and daily rewards
• Designing and integrating the purchase price of skins
Programming
• Creating the neck stacking behaviour
• Creating gameplay bricks: rings, color changes, obstacles, currency, and bumpers
• Creating an end-of-level multiplier with a height objective
• Creating a procedural generation system
Tools
• Creating a generic skin system to change the appearance of game elements
Live Ops
• Trying to improve the game with 6 main A/B tests that allow to validate or invalidate hypotheses related to design, progression, and game flow
• Defining and integrating Remote Configs needed to draw conclusions in A/B tests
Localisation
• Integrating the Chinese translated version of the game