
Factsheet
Genre: Runner, Hybrid-casual
Platform: iOS, Android
Engine: Unity
Team: 2 Game Designers, 2 Game Developers, and 2 Game Artists
Release: March 2023
WHAT I DID
Game Design
​• Designing game mechanics
• Designing gameplay bricks to highlight game mechanics
• Designing meta-progressions
Level Design
• Defining rational level design rules
• Defining the levels in which level bricks, bonus levels, and boss levels appear
• Spreading the different level bricks across the levels
• Defining the levels of enemy blocks
• Defining the unlock levels of allied units
• Defining the difficulty curve
• Creating the level design on Miro to get a global view based on rational level design rules
• Integrating level design into Unity
• Setting up procedural generation levels
Economic Design
• Designing and integrating the money collected in the levels
• Designing and integrating the purchase price of allied minions
Balancing
• Adjusting the HP and damage of allied minions, enemy blocks, and bosses based on the established difficulty curve
Tools
• Creating a tool to help with level design integration that allows you to know:
• The duration of a level
• The number of enemy blocks of each type
• The amount of money in the level and its distribution according to the type of enemy block