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Factsheet

Genre: Runner, Hybrid-casual

Platform: iOS, Android

Engine: Unity

Team: 2 Game Designers, 2 Game Developers, and 2 Game Artists

Release: March 2023

WHAT I DID

Game Design

​• Designing game mechanics

• Designing gameplay bricks to highlight game mechanics

• Designing meta-progressions

Level Design

• Defining rational level design rules

• Defining the levels in which level bricks, bonus levels, and boss levels appear

• Spreading the different level bricks across the levels

• Defining the levels of enemy blocks

• Defining the unlock levels of allied units

• Defining the difficulty curve

Creating the level design on Miro to get a global view based on rational level design rules

• Integrating level design into Unity

• Setting up procedural generation levels

Economic Design

Designing and integrating the money collected in the levels

• Designing and integrating the purchase price of allied minions

Balancing

• Adjusting the HP and damage of allied minions, enemy blocks, and bosses based on the established difficulty curve

Tools

• Creating a tool to help with level design integration that allows you to know:

• The duration of a level

• The number of enemy blocks of each type

• The amount of money in the level and its distribution according to the type of enemy block

© 2023 by Jérémy Payre
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