top of page

Factsheet

Genre: Runner, Hyper-casual

Platform: iOS, Android

Engine: Unity

Team: 1 Game Designer, 2 Game Developers, and 1 Game Artist

Release: May 2022

WHAT I DID

Game Design

​• Creating game concept and designing main mechanics

• Designing gameplay bricks to highlight game mechanics

Designing and implementing the various end level roller coaster loops

Level Design

• Integrating level design into Unity

• Setting up procedural generation levels

Programming

• Using Bézier Curve to move wagons

• Creating a system to change the path by tilting the wagons to the right or left

• Creating mechanics for adding/removing passengers from wagons: station, flying stickman, and obstacles

• Adding a ragdoll system for passengers

Tools

• Creating road meshes procedurally

• Creating a tool to facilitate and speed up the integration of level design

• Creating a tool to make procedural generation easier, faster, and of better quality than previous games

Store

Integrating advertising and analytics

Building and deploying the application on iOS and Android stores

Live Ops

Trying to improve the game with 7 main A/B tests that allow to validate or invalidate hypotheses related to design, progression, and game flow

Defining and integrating Remote Configs needed to draw conclusions in A/B tests

Localisation

• Integrating the Chinese translated version of the game

© 2023 by Jérémy Payre
bottom of page