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Factsheet

Genre: Runner, Hyper-casual

Platform: iOS, Android

Engine: Unity

Team: 1 Game Designer, 2 Game Developers, and 1 Game Artist

Release: May 2022

WHAT I DID

Game Design

​• Creating game concept and designing main mechanics

• Designing gameplay bricks to highlight game mechanics

• Designing and implementing the various end level roller coaster loops

Level Design

• Integrating level design into Unity

• Setting up procedural generation levels

Programming

• Using Bézier Curve to move wagons

• Creating a system to change the path by tilting the wagons to the right or left

• Creating mechanics for adding/removing passengers from wagons: station, flying stickman, and obstacles

• Adding a ragdoll system for passengers

Tools

• Creating road meshes procedurally

• Creating a tool to facilitate and speed up the integration of level design

• Creating a tool to make procedural generation easier, faster, and of better quality than previous games

Store

• Integrating advertising and analytics

• Building and deploying the application on iOS and Android stores

Live Ops

• Trying to improve the game with 7 main A/B tests that allow to validate or invalidate hypotheses related to design, progression, and game flow

• Defining and integrating Remote Configs needed to draw conclusions in A/B tests

Localisation

• Integrating the Chinese translated version of the game

© 2023 by Jérémy Payre
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