
Factsheet
Genre: Runner, Hyper-casual
Platform: iOS, Android
Engine: Unity
Team: 1 Game Designer, 2 Game Developers, and 1 Game Artist
Release: May 2022
WHAT I DID
Game Design
​• Creating game concept and designing main mechanics
• Designing gameplay bricks to highlight game mechanics
• Designing and implementing the various end level roller coaster loops
Level Design
• Integrating level design into Unity
• Setting up procedural generation levels
Programming
• Using Bézier Curve to move wagons
• Creating a system to change the path by tilting the wagons to the right or left
• Creating mechanics for adding/removing passengers from wagons: station, flying stickman, and obstacles
• Adding a ragdoll system for passengers
Tools
• Creating road meshes procedurally
• Creating a tool to facilitate and speed up the integration of level design
• Creating a tool to make procedural generation easier, faster, and of better quality than previous games
Store
• Integrating advertising and analytics
• Building and deploying the application on iOS and Android stores
Live Ops
• Trying to improve the game with 7 main A/B tests that allow to validate or invalidate hypotheses related to design, progression, and game flow
• Defining and integrating Remote Configs needed to draw conclusions in A/B tests
Localisation
• Integrating the Chinese translated version of the game